![]() While lockdowns have brought chaos to some industries, US consumers are spending more money (and time) playing videogames. This has particularly been true during the pandemic. 2 Often these aspects of the industry are played down in favour of a focus on the favourable growth rates that contrast with the performance of many other sectors. There have been instances in which companies have promised to improve, yet crunch remains a persistent issue within the industry. 1 More recently, games like Red Dead Redemption 2 have reignited debate in the industry and beyond. While there have been campaigns around “crunch”, or overwork, in the industry going back to the 2003 “ea_spouse” open letter. Videogame production has been back in the news with stories of the working conditions at CD Projekt Red and the upcoming – delayed again – Cyberpunk 2077. Jamie Woodcock Reviews Ergin Bulut, A Precarious Game: The Illusion of Dream Jobs in the Videogame Industry, London, ILR Press, 2020.
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